Traveller-digest     Friday, September 10 1999     Volume 1999 : Number 1085



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: WoTC
Where's my power plant?
Re: Bad Players
New GT Module
RE: Photographing starship miniatures
Re: Traveller-digest V1999 #1082
WotC and Hasbro
Re: WoTC 
Re: Hasbro buying WOTC
Re: WotC and Hasbro
Re: Technology Demographics
Re: Hasbro & WotC (Humor)
Re: Hasbro buying WOTC
WOTC and Hasbro
RE: Hasbro buying WOTC
Re: Hasbro & WotC (Humor)
Re: MT Deckplan queries
Re: Searching for information
movie

----------------------------------------------------------------------

Date: Fri, 10 Sep 1999 08:25:58 -0700 (PDT)
From: "Zane H. Healy" <healyzh@aracnet.com>
Subject: Re: WoTC

>   Perhaps more importantly, you don't mention the real possibility that 
> the collapse of AD&D/TSR might see the return of the anti-christ^h^h, urm,
> that is GW*, to the RPG field. And _they_ have lots of everything that it 
> seems to take, and what little else they can probably rent or fake.
> 
>   *aka "Pudding Workshop"
> 

Isn't their RPG currently being published by Hogshead Games?  They would be
a logical candidate for anything new, but their quality has been steadily
going down hill since at least '92.

I'm no longer that up on the RPG market, what major players are left besides
Steve Jackson Games?  I assume White Wolf is still around, and I know Dream
Pod 9 is (though they're pretty small).  What about R.Talsorian, or whoever
owns Champions?  For all that goes, which games are still in print?  Here
are the ones I'm aware of:

	GURPS
	AD&D
	Heavy Gear
	Empire of the Petal Throne (yes, it really is)
	Call of Cthulu

I'm sure there are others, but around here it's pretty slim pickings, and
I've got to arrange with my FLGS to order anything I want.

For that matter, how many of the "Grognard" companies are left?

				Zane

------------------------------

Date: Fri, 10 Sep 1999 10:36:00 -0500
From: "Robert Eaglestone" <eaglesto@nortelnetworks.com>
Subject: Where's my power plant?

Fellow Travellers,

Shortly after entering the Spinward Marches, I came across a
great deal of money, related to a sale of a certain ship whose
technology cannot easily be assessed.  So I spent the cash, of
course!

I ordered a custom frontier cruiser built on Mire, in the Darrian
Group.  It is outfit to run sizeable cargo jobs and can carry luxury
passengers.  It is also equipped to hold dozens of people in low
berths, and so can function as a troop transport.  It also has a
number of tiny labs, supporting a number of research disciplines,
and has adequate defenses to be a charter vessel for study in
non-safe subsectors.  And, of course, it comes with two 10-ton
launches and a 20-ton launch.  I'll probably christen it the "Jack of
all Trades" since that is sort of what it is.  We have GURPS
deckplans and stats if anyone's interested.

Anyway, we've got this ship, but there's no power plant.  That is,
each component is priced and sized to take power generation into
account; however, we've reasoned that all these considerations
still add up to one power plant somewhere in the ship.  Well, how
big is it?  Does it matter how large it is?  And where would you
place your power plant?

Thanks all,
Rob

------------------------------

Date: Fri, 10 Sep 1999 08:42:27 -0700 (PDT)
From: Kiri Aradia Morgan <tiamat@tsoft.com>
Subject: Re: Bad Players

How I get rid of bad players is very simple:  I frustrate them.  If they
are making everyone else miserable, they suddenly have an incredible run
of bad luck.  Often in the areas of their character's life which are
causing the problem.  

We once had a player whose character liked to rape the NPCs (the player
was female, go figure!) and so this character ran into a succubus in a
French maid outfit (he raped her and lost Con points and levels), then the
apprentice of a very powerful High Priest (who quested him).  This second
rape was done in concert with my then partner's character, who wiped the
girl's memory of himself and left her with memories of this PC.  She
blubbered "But we're evil, we're supposed to stick together, how could you
pin it on me???"

He just looked at her in disbelief and said "Evil means not trustworthy.
And anyhow, I'm lawful and you're chaotic."

Finally her chara found a c*ck ring that when tested for magick increased
one's Con for sex purposes, he put it on and then it wouldn't come off and
later he found out that he should have let the techno check it because his
c*ck turned black and fell off due to the radiation in it.

Finally the player came to me and said "you are picking on me, aren't
you?"

And I nodded and said:  "We have other players in this game who may have
been raped themselves or whose girlfriends were raped, and they're not
amused by your shenanigans."

She said "But I'm Chaotic Evil!"

I said "You appear to be 'chaotic stupid'.  I am all for roleplaying your
character appropriately but you must consider that I have allowed
alignment mixes with the understanding that we are all here to have fun.
A little bit of harmless backbiting and backstabbing is OK and people of
all moral levels get together to do jobs in real life, but that's when you
should be working on subversion rather than outright attacking the group
and its potential allies."

She sniffled a bit and said "But rape is chaotic evil!"

I said, "yes, it can be, but there are other ways to be chaotic evil and I
run this game for everyone to have fun, including me.  It's not fun for me
or anyone else to be forced to witness or create your sex fantasy."

She quit the game and said I wouldn't let her have any fun.  It was all
the same to me whether she quit or behaved-- she got the point that I
don't like rape scenarios and resent being forced to run them.

We managed to remain friends.  She found a chaotic evil campaign that
would let her do as she pleased and the rest of us went back to having our
own kind of fun.

On Thu, 9 Sep 1999, Peter Newman wrote:

> Kiri Aradia Morgan <tiamat@tsoft.com> wrote
> 
> > > And somebody *that* immature can keep a wife? She must be very patient or
> > > very dumb.
> 
> [I am in the RPG group in question and while normally I would not
> gossip about non famous people behind their backs (unless it was
> really juicy) in this case it may serve a pedagogical purpose since
> there are other similar gamers.]
> 
> This was a bit before his marriage to her but he has not
> improved much.
> 
Yeesh.  I was married to a man like that once.  They're not nicer to the
folks at home.

> > As a female, I am amazed by the things other women tell me about their
> > men.  I don't like it and have been known to say "If he's THAT bad why are
> > you still with him?"  We are trained to make endless excuses.
> 
> > She may be one of the sort who says "oh well, at least he has a job
> 
> No he _doesn't_ have a job [and AFAIK rarely has had one]
> despite possessing a masters in an employable field.... She
> supports them.
> 
Sounds more and more like my ex, who currently installs computer software
despite having an MBA and an MFA in Music.

> >... at least he doesn't beat me..."
> 
> Presumably he does not, but this is a rather limited set of criteria.
>
That's my point.  Some women think that is the best they can hope for.
 
> Kiri have you by any chance read any of Lois Bujold's Miles Vorkosigan
> adventures?  [Insert plug for writer with more novel Hugo's & Nebulas
> than anyone else still writing] In her second most recent book,
> Komarr, the character Ekaterin uses this bit "at least he doesn't beat
> me" bit to defend her not so charming husband.
> 
I should read those.  Everyone says so.

> Peter - who has admittedly not had much success himself in the
> wife and/or husband hunting field
> 
Well there's all kinds of success...   I've found three husbands so far
but have yet to find one worth keeping.  <G>  And that's just the one's
that were mine.  I keep finding other people's husbands and having to send
them home.  "No!"

Who was it I told that I found myself all too uncomfortably identifying
with Maya when I read Red Mars?

Kiri

******************************************************************************
Kiri Aradia Morgan                                  93!  Thou Art God
tiamat@tsoft.com

"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..."              -- X-JAPAN 

------------------------------

Date: Fri, 10 Sep 1999 11:01:58 -0500
From: "Bont" <felix@felixcafe.com>
Subject: New GT Module

Here is a new GT Module for your review.

Building on the Hall, Bar, Conference module, I have reduced the 
number of people supported to 40 and added a Transparent 
Aluminum bubble over the volume (500 sf) and a Vehicle Bay 
Hangar Door (supporting 10 dTons).  I used Medium frame strength 
and Advanced Materials for the bubble.  If you have transparent 
aluminum, then I bet that would be considered Advanced :)  (Please 
don't lecture me about Advanced Materials being a "bad" thing in 
GT.  I don't want to get into that argument)

I picture this module as sitting on some superstructure and the 
hangar door opens like a clamshell with the sealed HBCRoom 
located in it.

Open Air Hall, Bar, Conference Room Description:
Retractable hangar door with transparent aluminum shell allowing up 
to 40 occupants to view the outside while engaged in activities 
identical to those found in the standard module.  If the ship is 
sealed then consider the bubble sealed, also.  There is 750 cf of 
additional access space set aside for walkways around the edge 
allowing occupants an unobstructred view.  A ship so equipped 
could reasonably hover in atmosphere (during calm conditions) and 
open the hangar door and remove the bubble allowing a truly open 
air experience.

Breakdown:

Vehicle Bay "Door" 1000 lbs, $3000, 250 cf
Bubble 375 lbs, $250000, 0 cf
Rx Slice 0.08 lbs, $4, 0.0048 cf, 0.4 kW
HBCRoom 320 lbs, $2000, 4000 cf, 0.4 kW

Totals:

Mass 0.85 sTons
Volume 10 dTons (10 spaces)
Cost 0.255 MCr.

Up to 6 Roomy Passenger Seats may be added for an additional 40 
lbs, 120 cf (give them Bridge Access Space to allow movement) 
and $100 each.

The bubble is not armored, so during combat situations the hangar 
door should be closed.

- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Fri, 10 Sep 1999 10:15:32 -0600
From: Steve Deemer <stedee@AUTO-TROL.com>
Subject: RE: Photographing starship miniatures

> In mail you write:
> 
> > I would like to photograph these miniatures and others and put them on
> > my web page but I have little camera experience. I've got a point and
> > shoot Olympus 105 zoom 35mm camera which gave me several out of focus,
> > poorly framed shots. I can likely borrow a old manual Pentax 35mm
> > chassis for a while if I need to.
> >
> > Has anybody out there done this before? It seems the new autofocus
> > cameras don't do a very good job at closeups.
> 
> 
I have a vague recollection of an article in White Dwarf about photographing
miniatures in extreme closeup. The article recommended making a simple
pinhole camera and gave instructions on how to make one. Seemed like
there was some tips on lighting and backgrounds, enough to get one started
as a mini photographer.

This would have been in a WD issue in the double digits, from the late 80s.
I may still have it, I'll have a look this weekend.

Steve Deemer
stedee@auto-trol.com

------------------------------

Date: Fri, 10 Sep 1999 09:21:27 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Traveller-digest V1999 #1082

Ethan Henry wrote:
> 

> Said movie is being directed by none other than Toronto-born "Corey Solomon".
> >From the August 2nd Toronto Star... Yes boiys and girls, the man who single
> handedly cut off one of Traveller's legs (it's only a flesh wound!)as the man
> behind Imperium Games is actually directing the D&D movie. 

That's <spit> _Courtney_ Solomon <spit>, and the whole reason they
bought the rights to Traveller in the first place was to make a movie
out of it; they've owned the movie rights to D&D for a long time.  

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 10 Sep 1999 16:25:22 GMT
From: scharlto@ifsna.com
Subject: WotC and Hasbro

Hi all

Among my many exciting (hah) real-life characters, I am an avid GI Joe
collector, a Hasbro stockholder, and a sometimes toy business news writer.
The WotC purchase is an interesting move for Hasbro, but not terribly
surprising for them.  Having seen toy sales overall lose some strength in
the face of video and computer games, Hasbro is working very hard to
diversify and have a major role in what they see as a new major growth
market.  One of their first steps was to buy Microprose Software, and then
later Avalon Hill, with the idea of leveraging Avalon Hill ideas and the
Microprose name to break into software (the earlier Hasbro Interactive
titles had been less than successful).

Hasbro also decided to corner the Star Wars market and bought up almost
every company that had a Star Wars license.  Most of these were retained as
wholly-owned brand names, like Galoob (the Micro Machines folks).

Hasbro has licensed out Avalon Hill's best selling game, the Squad Leader
series, to a company headed by a major league pitcher whose name suddenly
escapes me.  They have also announced their intention to re-introduce about
a dozen of the best Avalon Hill wargame titles, probably in the year 2000,
and these will possibly be distributed through their normal game channels.
That means we might see Panzer Blitz at TRU once again.

As for WotC, the initial Hasbro announcement said that WotC would continue
as a wholly-owned subsidiary, managed by most of the same people currently
managing WotC.  This might change, especially since some of this management
are now ridiculously wealthy and may not be all that interested in being
employees of Hasbro.  But I would suspect that Hasbro will either leave
WotC alone and reap the profits, or it will license out the RPG properties
to a new company (possibly headed by the aforementioned WotC management).

Effects on the gaming world in general?  It is possible that Hasbro will
open their distribution channels to WotC, which menas you might see an
increased presence of RPGs in mainstream toy stores and large retail
chains.  This can only be a good thing for the rest of the RPG world, since
AD&D has always been the enabler game that brings new blood into the RPG
world.  I doubt that Hasbro will 'soften' D&D if WotC is maintained as a
subsidiary, but I imagine it is possible.

Perhaps in Christmas 2000 we will see a Paladin, Orc and Ranger GI Joe!

Steve Charlton

------------------------------

Date: Fri, 10 Sep 1999 09:49:39 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: WoTC 

>>> Shoot, would *you* sneeze at 325 million bucks?
>>
>>Eh.  I'd settle for half a percent of that.
> Well, imagine what kind of a game company one could start with that kind of
> money....

Think of how many Traveller books one could buy, even overpaying for out of
print books! And a shelf to keep 'em, with a built in ladder! Shucks, a
Gaming Hall fully computerized, for that matter.
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi++  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Fri, 10 Sep 1999 17:42:20 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Hasbro buying WOTC

Sethkimmel@aol.com writes:

>Well, I wouldn't shed a tear about CCG's disappearing, but I'd miss the
>RPG's... :-) Seriously, I too wonder about D+D III. I bet that if it's in
>final production, it'll go. I bet though otherwise it'll be put on hold while
>marketing (who I bet hasn't one gamer in the whole staff...) decides if there
>is enough of a market for it. I bet they say no... :-( I personally detest
>D+D but I pray for its' re-release since it DOES have name recognition and it
>would hopefully bring fresh blood in to the hobby. Said fresh blood could
>hopefully be induced to try Traveller...

The 3rd Ed T shirts say 'August 2000' for release date.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Fri, 10 Sep 1999 10:07:23 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: WotC and Hasbro

scharlto@ifsna.com wrote:
> 
> Hi all
> 
> Among my many exciting (hah) real-life characters, I am an avid GI Joe
> collector, a Hasbro stockholder, and a sometimes toy business news writer.

Chalk another expert up on to the TML list...


> Effects on the gaming world in general?  It is possible that Hasbro will
> open their distribution channels to WotC, which menas you might see an
> increased presence of RPGs in mainstream toy stores and large retail
> chains.  This can only be a good thing for the rest of the RPG world, since
> AD&D has always been the enabler game that brings new blood into the RPG
> world.  I doubt that Hasbro will 'soften' D&D if WotC is maintained as a
> subsidiary, but I imagine it is possible.

This is good news, then, better than my cynical and pessimistic
predictions earlier.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 10 Sep 1999 09:34:11 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Technology Demographics

In mail you write:

> But people vary widely in their ability to deal with insane
> resolution on tiny monitors. There's someone like Leonard in our
> office, only worse, he'll run 1280x1024 _small_ fonts on a 17"
> monitor.  I can work for about 5 seconds on his system before running
> away screaming and tearing my eyes out. I think he'll be blind before
> he's 35. ;-)

Well, I'm 44. And I suspect that the fact the screen is 20 inches from
my eyes has an effect, too. :-)

I could stand to have the text just a hair bigger, but I can survive.
Or I can taggle the window to full screen. Right now it's about 5" high
by 9.5 wide. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 10 Sep 1999 09:39:45 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Hasbro & WotC (Humor)

In mail you write:

> Here's what I think will happen as a result of Hasbro buying WotC:
>
> Magic and Monopoly will be combined into a new CGG:  Monopoly: The
> Aquiring
> Collect property cards, trade and sell them with your friends.  Especialy
> for the coveted Bordwalk and Park Place Cards.
>
> An influx of new Pop-o-matics with polyhedral dice.

Hey, given the way *some* players manage to roll "off the table" with
most rolls, I think I'd *buy* some "pop-o-matics" with polyhedral dice!

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 10 Sep 1999 09:41:02 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Hasbro buying WOTC

In mail you write:

> The Diplomacy game is the classic game of skill and cunning negotiations
> that is in the Games Magazine "Hall of Fame."
>
> Ages: 12 & up 
> Players: 4 to 8  
> Approx. retail:  $44.99
> Available:  November '99

I wonder if they'll update the computer version? I've got both the
TRS-80 version and the IBM PC version. Both have the nasty habit of
requiring you to reboot to get out of the game. Of course with OS/2, I
can just set the PC version up as a VDM and close the window. :-)

They were notable for being able to do *some "computer vs user" play. I
used them in a PBM Diplomacy game just to make sure I didn't overlook
any "obvious" moves. I'd enter the current positions and year/season.
Then I'd enter my move and tell the computer it was playing everyone
else. A couple of times that kept me from making *incredibly* silly
mistakes (Oh hell, I forget he could do *that*). 


- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 10 Sep 1999 14:12:08 EDT
From: Diespamer@aol.com
Subject: WOTC and Hasbro

Greetings:

One interesting item I saw...

Hasbro bought WOTC for $325mm...WOTC's annualized (estimated) revenue is $400 
million...guess how much of that is projected to be "Pokemon" related?

$200 million! Half the company's expected revenues from one product!

Furthermore, what's the total expected sales of all Pokemon products (all 
companies involved) for this year?

$1 billion with a "b" billion!!!

While the article in the Wall Street Journal and the various research notes 
talk about some other "synergies" that could happen (D&D computer games, 
using WOTC retail stores to push Hasbro games, etc.), it's clear why they 
wanted WOTC. 

Fred Kiesche
(e-mail: Diespamer@aol.com)

------------------------------

Date: Fri, 10 Sep 1999 14:15:38 -0400
From: "Clark, William" <Clark@bessemer.com>
Subject: RE: Hasbro buying WOTC

Actually, "Hasbro Interactive will develop new titles in the future,
including Diplomacy in 2000."  See the web page:

http://members.xoom.com/minipage/new/harSep99v0.html

- -----Original Message-----
From: shadow@krypton.rain.com [mailto:shadow@krypton.rain.com]
Sent: Friday, September 10, 1999 1:41 PM
To: traveller@lists.imagiconline.com
Subject: Re: Hasbro buying WOTC


In mail you write:

> The Diplomacy game is the classic game of skill and cunning negotiations
> that is in the Games Magazine "Hall of Fame."
>
> Ages: 12 & up 
> Players: 4 to 8  
> Approx. retail:  $44.99
> Available:  November '99

I wonder if they'll update the computer version? I've got both the
TRS-80 version and the IBM PC version. Both have the nasty habit of
requiring you to reboot to get out of the game. Of course with OS/2, I
can just set the PC version up as a VDM and close the window. :-)

They were notable for being able to do *some "computer vs user" play. I
used them in a PBM Diplomacy game just to make sure I didn't overlook
any "obvious" moves. I'd enter the current positions and year/season.
Then I'd enter my move and tell the computer it was playing everyone
else. A couple of times that kept me from making *incredibly* silly
mistakes (Oh hell, I forget he could do *that*). 


- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 10 Sep 1999 12:05:52 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Hasbro & WotC (Humor)

'Twas thinking that myself...be great for those roadtrip dungeon crawls
;-)

Leonard Erickson wrote:
> 
 
> Hey, given the way *some* players manage to roll "off the table" with
> most rolls, I think I'd *buy* some "pop-o-matics" with polyhedral dice!
> 


- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 10 Sep 1999 12:16:04 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: MT Deckplan queries

> Date: Thu, 9 Sep 1999 22:26:42 -0700
> From: "Tom" <tbergman@brawleyonline.com>
> Subject: Re: MT Deckplan queries
> 
> IRL, military ships don't bother with cosmetic things like false
> ceilings/floors/bulkheads to cover up the wiring, piping, and duct work.
> The exceptions to the lack of "finished" spaces are the
> Captain's/XO's/Admiral's/VIP's cabins.

Actually, aboard submarines (probably the best rl model for starships) the
situation is almost but not quite like this.  Pipes and conduits do wind
around overhead, under the ceiling but above head level, but the walls
tend to be mostly smooth metal access plates, covering electrical gear and
other stuff underneath.  All such plates are prominently and colorfully
labeled as to the function of what they cover.

The idea is that exposed equipment invites accidental damage, ranging from
just snagging on your sleeve while sprinting down a passageway up to
spilling your coffee into a power bus.  But all the equipment needs to be
very easily found and accessed for emergency repairs during battle or
other extreme conditions, so the equipment isn't hard to reach or
disguised like in an office building.

So my mental picture of a passageway aboard a military ship -- or off
passenger decks aboard many civilian ships -- is a somewhat narrow tunnel,
brightly lit, with pipes and cable ducts snaking around up in the shadows
behind the lights, lots of neutral-gray boxes and cabinets making up the
walls, most with ventillation ducts, and all bearing large, bright,
colorful labels.  A few would have simple display panels on the front of
the access plate, usually just a few green/yellow/red status telltales or
a single numeric readout.  Hanging from the wall at one end or another one
would probably find a maintenance log, either a clipboard with lots of
dog-eared paper or a computer slate tied into the ship's computer.  You
might also find a basic tool kit, first aid kit, and flashlight clipped to
the wall.

> IMTU, most military ships conform to this model.  The cost saved could be
> substantial for large ships.  I haven't worked the numbers out.  Maybe
> someone on this list has?

I don't think the cost differential is all that great, it's more of a
maintenance issue.  It would be interesting to introduce a design tradeoff
between 'prettiness' of internal spaces and maintenance cost/difficulty; 
for example, you have to declare during design that a ship will be
suitable for carrying high passengers, and this increases the difficulty
and time for maintenance tasks one level. 

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--    Home Page: http://www.cinenet.net/users/cberry/home.html
   |      "There it is; take it."  - William Mulholland

------------------------------

Date: Fri, 10 Sep 1999 15:24:59 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Searching for information

- ----- Original Message -----
From: Clifford N Linehan <cnl.rubicon@juno.com>
> Has anyone run across an artical or publication for Traveller by
> the name of "Security Leak #5"

In 1986 there was a publication by the name of Security Leak Newsletter and
/ or Security Leak Magazine in 1987.  I am unsure how many issues were
published because my records end in January 1988 with magazine issue #3.
The address of the publisher was:

Gregg Giles
4200 Park Place #217
Tyler, TX  75703

BTW, for those of you who remember this stuff, my reference is the Traveller
Data Base Project (TDB) of Ed Edwards, et al.  Do any of you have any of the
parts and pieces from this project?  I have a good chunk and am working on
updates and revisions, but there are several hefty chunks missing.  I'll
post some notes on Downport.com about my progress in the near future.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, WebDev

------------------------------

Date: Fri, 10 Sep 1999 14:55:14 -0500
From: "John Majer" <jsmage@earthlink.net>
Subject: movie

>
> Said movie is being directed by none other than Toronto-born "Corey Solomon".
> >From the August 2nd Toronto Star... Yes boiys and girls, the man who single
> handedly cut off one of Traveller's legs (it's only a flesh wound!)as the man
> behind Imperium Games is actually directing the D&D movie. And apparently it
> really is staring Jeremy Irons and some other semi-famous B-list type people.
> - --
> Ethan Henry                                            egh@klg.com
okay, somebody explain this story to me please.
- -J.S.

------------------------------

End of Traveller-digest V1999 #1085
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